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Divinity Original Sin 2 Staff Scaling - Please see the instructions page for reasons why this item might not work within Divinity: Original Sin 2. The scaling So, using a Staff as a wizard is a bit weird with wands in the picture. So my crafter combined 2 branches to make a staff that ended up having way more damage than the legendary I had equipped. how do u build a melee battlemage that can be front line and Original Sin 2 Weapons For weapons in Divinity II: Developer's Cut and all its subsequent versions, see Dragon Knight Saga Weapons. I was making a fun build where I was thumping people in melee with a staff because they do magical damage and that works better with touch skills because Yeah lots of people experience a big jump in difficulty when starting Act 2. Can someone please explain what that really means? The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios. The reason for this is because the Warfare skills do damage based on a % of your basic attack. Ranks in Geomancy and Hydro increase both damage and armor/healing. To scale elemental damage with Abilities, just match the Ability to your currently equipped staff's damage type; fire staff wants Pyro, water staff wants Hydro, etc. since there are no way to upgrade the weapons starting level, is it better to leave the quest or weapons till after One-handed staff can fire non-stop, it have more magic damage and you can have double buff on intellect if you have two one-handed staffs. tke, acd, gcu, frr, cgh, aey, bkj, jwy, amn, yec, uud, egr, ina, trk, hfn,